Nov 06, 2005, 12:07 AM // 00:07
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#61
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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one thing about the melandrus garbage monk - correct me if im wrong but each condition gives you 2 pips of health regen and 1 pip of energy regen, right? this means that it will take you 15 seconds for that 1 pip to pay for the cost of draw conditions. i.e. you will only really get a benefit from melandrus something 15 seconds after you use it. useless.
otoh if you somehow used martyr with it, you could have it working really well for you, since martyr can draw like 3-4 conditions, lowering that time to something like 3-4 seconds before you start gaining energy from it. not to mention, against a team with few conditions its like having a useless elite on your monk. actually an unuseable energy management elite on your monk. uh oh...
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Nov 06, 2005, 05:39 AM // 05:39
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#62
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by smurfhunter
one thing about the melandrus garbage monk - correct me if im wrong but each condition gives you 2 pips of health regen and 1 pip of energy regen, right? this means that it will take you 15 seconds for that 1 pip to pay for the cost of draw conditions. i.e. you will only really get a benefit from melandrus something 15 seconds after you use it. useless.
otoh if you somehow used martyr with it, you could have it working really well for you, since martyr can draw like 3-4 conditions, lowering that time to something like 3-4 seconds before you start gaining energy from it. not to mention, against a team with few conditions its like having a useless elite on your monk. actually an unuseable energy management elite on your monk. uh oh...
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smurfhunter you forgot that draw conditons draws ALL conditions from a person and because usually good group concentrate fire and conditions
However I am debating over taking out a 100 blade warrior and puting in a prot monk. This will increase our defensive power but might downgrade our firepower. The reason I want to but in a prot monk is a keep getting clopped with spiker groups mainly (and before you ranger lovers say I knew) the ranger spike group.
However in having fun with this build I keep running into noobs I don't know want it is about new build but they are like noob magnites. However I've been in a few good groups and it turned out pretty good.
Last edited by Guardian of the Light; Nov 06, 2005 at 05:43 AM // 05:43..
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Nov 06, 2005, 10:30 AM // 10:30
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#63
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Since you decided to jack my thread with a comment on how your build would 'own' that other smite crap (which isnt hard tbh), let me just go over what is wrong with this build:
- strafing would destroy this build.
- a man with soothing images, shadow of fear, and spirit shackles (all fairly standard) would turn your warriors into pulp.
- 2 pure healer monks? They will drop like flies. And then, your orders guy will also drop like a small insect type animal, since he is killing himself. Your smiter does nothing, soj will get stripped, and your enchantment removal seems poor, unless the 'enchant remove' skill was rend.
- a 'good team' will drop your monks very fast, and your orders. Then your screwed.
- the fact you took out a prot monk for a smiter is actually slightly amusing. The reason you need a prot monk is actually stated by you:
Quote:
O and as long as you remove enchantments there is no need for a counter-monk person the warrior kill so fast that most monks can't heal enough to stop the target's death
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i couldnt have said it more eloquently myself.
prot monks can do it that fast. thats sort of the point.
- your order necro has little energy management, soul reaping can work, other times, for example a basic anti warriors stops you killing anyone, then your in trouble.
- what generally happens with rigor/barbs: *o noes, rigor and barbs!!!* *strafes- is converted - has 80al - stops strafing*
- warriors cunning is 10s of goodness..... that also means 10s of strafing to screw you over. Conditions for snares is somewhat weak.... *martyr/mend ailment*
- where is your monk energy management going to come from if they're taking spell breaker as an elite? It appears that this is tombs, and i really cant be bothered to go into the details of why trapper teams are significanty better than this.
- if you take out another prot monk im afraid you wont actually have a spike.
well, there were other varied glaring flaws, and i wrote a long essay on why your team was weak, but ie bugged out and so ive just ran over it quickly.
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Nov 06, 2005, 10:56 AM // 10:56
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#64
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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you're good at saying why a build is bad, why not try to help improve it?
also:
please keep your dissing of my build to the designetd thread, if you can
and for the last time... when i posted it it was still under construction...
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Nov 06, 2005, 11:19 AM // 11:19
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#65
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Desert Nomad
Join Date: Mar 2005
Location: UK
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The reason i posted why your build alone is bad is because its fundamentally flawed due to getting tied up in secondaries. Your build would have to be more or less completelty rewritten to work properly, and thats just me doing all the work for you. How about i tell you whats wrong, then instead of you blindly trying to argue against it, you go away, think of a viable alternative, and then repost the solution. That is how good builds are formed from average/bad ones. at current, you havent accepeted anything ive said. If you want to reply, do it in the flame/gaze thread.
The all warrior team is average. This is basically iway with hundred blades and conjures, with an attempt at healing thrown in. If it were me, just accept it as fate, get 2 more warriors, or if tombs 1 more and tainted.
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Nov 06, 2005, 03:04 PM // 15:04
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#66
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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are you even sure that draw conditions takes all the conditions off the one guy? i havent used that skill since the days of smiting and i never really payed attention....
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Nov 06, 2005, 04:15 PM // 16:15
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#67
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Yes it does.
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Nov 06, 2005, 08:08 PM // 20:08
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#68
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by rii
The reason i posted why your build alone is bad is because its fundamentally flawed due to getting tied up in secondaries. Your build would have to be more or less completelty rewritten to work properly, and thats just me doing all the work for you. How about i tell you whats wrong, then instead of you blindly trying to argue against it, you go away, think of a viable alternative, and then repost the solution. That is how good builds are formed from average/bad ones. at current, you havent accepeted anything ive said. If you want to reply, do it in the flame/gaze thread.
The all warrior team is average. This is basically iway with hundred blades and conjures, with an attempt at healing thrown in. If it were me, just accept it as fate, get 2 more warriors, or if tombs 1 more and tainted.
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This build has been changed a lot the final is found on page 2 so far. Conjure is out and new ways to upgrade 100 blades power has been added.
Already we have gone over Condition/Hex Removal that why I ask monks to bring Mend Aliment and Remove hex.
Currently I'm debating over the fact to bring a Prot Monk or not.
Also a few thing I think you didn't understand were:
1. I don't your build is stupid I just was pointing out a few problems
2. I don't your build is stupid I just was pointing out a few problems
3. I don't your build is stupid I just was pointing out a few problems
4. I don't your build is stupid I just was pointing out a few problems
O ya did I mention: I don't your build is stupid I just was pointing out a few problems
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Nov 06, 2005, 08:18 PM // 20:18
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#69
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Guardian of the Light
: I don't your build is stupid I just was pointing out a few problems
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english is nice once in awhile.
tbh, a warrior spike team _works_. iffffff you set it up inteligently. now im not saying guardian did, but im saying that ifff you make it all perfect it definetly works.
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Nov 06, 2005, 08:29 PM // 20:29
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#70
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by smurfhunter
are you even sure that draw conditions takes all the conditions off the one guy? i havent used that skill since the days of smiting and i never really payed attention....
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smurf its draw conditionS not draw condition
Anyways I think I'm going to put in a prot monk the build just keeps getting into trouble with spiker groups
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Nov 06, 2005, 09:01 PM // 21:01
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#71
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Lion's Arch Merchant
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I saw someone spamming in tombs the other day trying to get this group together, was that you guardian??
also for interest, there are a few korean guilds in gvg using 100blades combos from R/W's.
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Nov 06, 2005, 09:03 PM // 21:03
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#72
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Good for them.
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Nov 06, 2005, 10:38 PM // 22:38
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#73
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Lion's Arch Merchant
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yes their mommy's are quite proud of them
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Nov 06, 2005, 11:36 PM // 23:36
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#74
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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Quote:
Originally Posted by smurfhunter
Quote:
Originally Posted by Guardian of Light
: I don't your build is stupid I just was pointing out a few problems
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english is nice once in awhile.
tbh, a warrior spike team _works_. iffffff you set it up inteligently. now im not saying guardian did, but im saying that ifff you make it all perfect it definetly works.
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Since when was "tbh" english and "inteligently" a word? Just pointing it out since you're so keen on pointing out other peoples' mistakes. You also spelled "definitely" wrong, forgot the apostrophe for "im" and did not use capitalization correctly.
As for the build, the original poster essentially took ranger spike and replaced the dual shot rangers with 100 blades warriors. Please explain to me why one would run this over a ranger spike build.
Last edited by Sarus; Nov 06, 2005 at 11:51 PM // 23:51..
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Nov 07, 2005, 12:11 AM // 00:11
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#75
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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whoa, i have my own personal spell checker!
thanks sarus *pats on head*
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Nov 07, 2005, 12:57 AM // 00:57
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#76
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Banned
Join Date: Apr 2005
Location: In my head
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What a laugh. Smurf criticizing someone's English.
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Nov 07, 2005, 03:57 AM // 03:57
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#77
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Salt Lake City, Utah.... no im not mormon
Guild: Radicals Against Tyrants [RAT]
Profession: R/Me
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does a ranger spiker use barrage, or is it just a r/e with air magic? and gunn, we need to talk.
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Nov 07, 2005, 04:06 AM // 04:06
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#78
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by master_ranger_matt
does a ranger spiker use barrage, or is it just a r/e with air magic? and gunn, we need to talk.
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What the Matt you signed on these forums?
Anyways I'm wondering how that 100 blades would fit into a R/W? I think it could work but I wonder why.
Also I have been playing this build for a while and some others think that this is a cool and fun build you just need to get everything in order.
Quote:
saw someone spamming in tombs the other day trying to get this group together, was that you guardian??
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Well my Name for my for my PvP Warrior is Guardian Gunn and I have been spamming to get this and to fit all the needed info I need to do it in 2 text blocks
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Nov 07, 2005, 04:09 AM // 04:09
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#79
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Canada-nuff said
Guild: Peace Machine Grrr [DiE]-with Kanwulf until I feel the boot
Profession: W/N
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Looks like everything has been covered except for Energy Management. That blue stuff doesnt come from no where you know. Some necro skills increase regeneration, that would help. Instead of a shield i would bring an off-hand.
Fitting a barrage ranger in there could realy bug those groups who would baal. This plan usualy works since a warrior-heavy group is always believed to be IWAY, and the Ranger a trapper.
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Nov 07, 2005, 04:20 AM // 04:20
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#80
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Salt Lake City, Utah.... no im not mormon
Guild: Radicals Against Tyrants [RAT]
Profession: R/Me
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yes, i did sign into these forums, and once i get enough faction i will make a r/w pvp with hundered blades
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